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Balancing creeps

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Balancing creeps Empty Balancing creeps

Post by what_a_lucker Fri Aug 12, 2011 10:36 pm

Nexus can sometimes be very rigged for one side due to the way the creeps spawn randomly. I am wondering if it would be possible to perhaps have a better balance, like each side mirrors the other or something like that.
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Balancing creeps Empty Re: Balancing creeps

Post by mf-shroom Sat Aug 13, 2011 12:12 am

There is currently no plan to revamp the creep spawning system, although I have made it that each creep group spawned have a more similar strength so that there is not too much of a balance issue.
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Post by Protonic Sat Aug 13, 2011 6:37 pm

Seems pretty fine to me, but then again what do I know

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Balancing creeps Empty Re: Balancing creeps

Post by mf-shroom Sat Aug 13, 2011 6:48 pm

I respect the opinions of all people and will seriously take into consideration what they say, it does not really matter what you "do or do not know" just please give valuble input or speak out on things that you want changed. It is what keeps a good map alive.
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